

In the remake, it requires you to reroute a circuit breaker from the lights to the door (see our note about darkness above). In the original, this involved grabbing a keycard off a corpse. For example, the first chapter has Isaac retrieving a data board. These don’t change anything about the game, really, but they might be enough to make those old walkthroughs pretty confusing. Related to that, some objectives are different or modified. Image: Visceral Games/Electronic Arts via Polygon New objectives often involve turning out the lights. It’s nothing as big as an entirely new floor, but more like zigs where there used to be zags. We mentioned this in our beginner’s guide as well, but a ground-up redesign means that the exact layout of the Ishimura isn’t identical to the original. He’s got a lot more dialogue now, too, bringing his character a lot more in line with Dead Space 2 and 3. More specifically, though, Isaac is no longer an all-but-silent protagonist - and he takes his helmet off a lot more often. The dialogue isn’t exactly the same, but it says the same thing.
